Explores, fights, and builds Town Centers and Trading Posts. Brahmin: Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Unique units Villager: An Indian villager that does not eat livestock. Build the Consulate to ally with a European civilization and get their units and technologies by spending export.Gets the first two wood upgrades for free automatically.Villagers cost wood instead of food, cannot gather food from livestock which generates XP instead, and gather export as they gather resources.Receives a Villager with Home City shipments (except TEAM and INFINITE ones).The Mansabdar units can be visually identified easily during combat protecting them is an important endeavor if they are trained. In order to re-balance the generally fragile camel units of the Indians, the Indians' primary shock troopers are their mighty elephants - powerful cavalry units with incredibly high hitpoints, siege and splash damage.Īll Indian units are unique, although most are modeled after a particular European civilization's troops. The Indian dragoon is the Zamburak, equally quick footed as the Sowar, though just as fragile. The Urumi has bonuses against heavy infantry and ranged cavalry, although it is a hand infantry unit. The Urumi can only be sent from the Home City as it is one of the most vital constituents of any Indian force. The Indians have another hand infantry unit, the Urumi. The Indian hand cavalry, the Sowar, is fast, even when compared to other cavalry, although fairly fragile. The Indians have a unit to fulfill every role in battle - their Sepoys fight well as Musketeers, the Gurkhas provide good Skirmisher support, and Rajputs help shield the long range infantry and assault enemy lines. The Indians have one of the most well-balanced armies in the game. Like the Spanish, the Indians' main advantage in battle is a wide and balanced selection of units. The livestock XP generation rate varies depending on the animal in question a Sacred Cow, for example, gathers 5 XP every 50 seconds if not tasked to a Sacred Field, while a Llama generates 5 XP every 40 seconds which increases to 25 XP every 100 seconds and 80 seconds respectively while tasked on a Sacred Field. When a livestock is obtained it generates experience over time, which can be increased by tasking them to a Sacred Field. The Indians are unable to slaughter cows and other livestock, including Water Buffaloes, Yaks, Goats, Sheep, and Llamas, but this is viewed as a bonus rather than a handicap (they are also free to slaughter other animals for food). Note: Indian Villagers' cost can be changed from wood to food with The Raj Home City Card. Due to this unique ability, Indian players are considered to be far too reliant on the Home City card deck, thus, a blockade would be devastating. Fortunately, Indian players will receive free Villagers with every shipment, much like how Germans receive Uhlan with every shipment, although the Indians lack any villager shipments. Indian players also need to distribute gathered wood between building Houses or training Villagers early in the game. However, the Indians receive the first two wood gathering upgrades ( Water Wheel and Regenerative Forestry) for free automatically. Instead of sending Villagers to forage berries or hunt animals, an Indian player focuses on chopping wood to accelerate their economy, leaving them somewhat vulnerable if they start on a map with few trees. This requires an overhaul of the usual economic strategies used by most civilizations, making Indians essentially the " Dutch of the East". The Indians' key economic distinction is that they require Wood to train their Villagers.
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